Recommended For
Comfort. Matchups where you roll a lot, or where other set bonuses would be tough to activate. Multiplayer.
Depending on matchup and playstyle, Second Wind might take you from ~70% MM uptime to ~94%. You can think of that as roughly +7% average affinity. Obviously, the greater your normal MM uptime, the less benefit Second Wind provides.
Recommended For
Not Good For

This variant gives up Convert Element but gains Earplugs 2. Good deal against monsters with obnoxious roars, or monsters which don’t have elemental attacks to proc Convert Element with.
