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Set Bonus & Group Skill

Soul of the Dark Knight, the set bonus from 2pc Bale, is non-negotiable on Great Sword. Rolling it on our GS allows us to get the set bonus while only wearing 1pc Bale armor. This is efficient because the Bale armor is Resentment-focused and designed to be paired with True Shadowbringer, but we’re not using that GS. It also just gives the most flexibility.

Lord’s Soul is pretty obviously the best group skill to roll as it’s really the only one that increases our damage, so hopefully that doesn’t require much further explanation. Getting this on our weapon lets us wear one fewer piece of AT armor. Although AT armor is relatively efficient, this is still nice because it allows us to more easily cram in additional set bonuses. That said, it’s much less important than Soul of the Dark Knight, and you can still make a very good set without it.

It’s still possible to make a highly performant GS set even if you can’t get the “god roll” of Soul/Soul. Bale bonus is still mandatory of course, so any mixed set that doesn’t have Bale on the weapon is going to need to wear 2 pieces of Bale armor.

Group SkillSet BonusSuggested Set(s)
Lord’s SoulDoshaguma’s Might[to be updated]
Lord’s SoulEbony Odogaron’s Power[to be updated]
Lord’s SoulFulgur Anjanath’s Will[to be updated]
Lord’s SoulGore Magala’s Tyranny[to be updated]
Lord’s SoulOmega Resonance[to be updated]
Lord’s SoulRathalos’s Flare[to be updated]
Lord’s Soul---[to be updated]
---Soul of the Dark KnightBale Only

For detailed information on this subject, check out this guide by & Knuckles.