Core Mechanics
Charging System
Section titled “Charging System”Great Sword revolves around the mechanic of charging your attacks up to three levels. Higher charge level = higher damage. However, holding charge too long results in an overcharge (same damage as level 2 charge).
Most attacks can be charged:
- Draw Slash
- Strong Charge Slash
- True Charge Slash
- Offset Rising Slash
Offset Rising Slash
Section titled “Offset Rising Slash”Offset Rising Slash is your primary offensive tool in Wilds. This mechanic is entirely new to the weapon.
How It Works
Section titled “How It Works”After charging, when you release the attack, if any physical attack part of the monster connects with your sword, the monster dramatically fumbles over and triggers a powerful Follow-up Cross Slash.
Key Properties
Section titled “Key Properties”- 3 charge levels (each determines Follow-up damage)
- 70% damage reduction (excellent for defense)
- Can be dodged out of (unlike other charges)
- Can take chip damage if monster body part touches you upon release
- Zero damage if sword exclusively contacts monster (perfect dodge)
Charge Levels and Damage
Section titled “Charge Levels and Damage”| Level | Offset MV | Follow-up MV | Total MV |
|---|---|---|---|
| Level 1 | 44 | 180 | 224 |
| Level 2 | 49 | 200 | 249 |
| Level 3 | 58 | 230 | 288 |
Positioning After Follow-up
Section titled “Positioning After Follow-up”During the Cross Slash lunging animation, control your direction with directional inputs. This is crucial for positioning on monsters where the head isn’t the primary weak spot (Uth Duna, Seregios, Arkveld).
Important Limitations
Section titled “Important Limitations”Offset Buildup Threshold System
Section titled “Offset Buildup Threshold System”You’ve probably noticed: sometimes the offset effect (sparks + shotgun sound) appears but the monster doesn’t actually topple.
This is the threshold system. Every successful offset increases a threshold that resets throughout the hunt:
| Charge Level | Buildup Per Use |
|---|---|
| Level 0 | 75 |
| Level 1 | 100 |
| Level 2 | 150 |
| Level 3 | 200 |
| Overcharged | 200 (same as Level 3) |
Hunt Start: Threshold begins at 150, maxes at 601
Each successful offset Rising Slash that actually topples the monster increases the threshold. You must hit the new threshold to trigger the next topple.
Focus Mode
Section titled “Focus Mode”Focus Mode is a new mechanic that allows you to freely adjust the aim of your attacks via camera movement. This is a huge change for every weapon, but GS in particular sees a very large benefit; it’s now much easier to consistently hit weak points and correct your positioning without needing to predict the monster’s movement as much. Monster knowledge and prediction is still an important facet of GS play, but the margin for error is much larger than in previous games.
The degree to which you can adjust your aim is essentially unlimited; you can literally turn 360 degrees while charging an attack. Focus Mode actually moves you closer to the monster as well, giving you even more ability to reposition yourself and connect with your attacks.
Focus Slash
Section titled “Focus Slash”Focus Slash: Perforate is a new attack executed by pressing L2 + R1 while in Focus Mode. Your hunter drags the GS along the monster, destroying wounds it comes into contact with for heavy damage. Depending on your held directional input, you can either perform an overhead or a horizontal slash. The overhead version allows you to adjust the direction of the perforation by holding that direction. You can chain Focus Slash into a Leaping Wide Slash, a Strong Charge Slash, or an Offset Rising Slash.
Focus Slash inherits the charge level of the preceding attack, and also transfers it to the following attack. For example, if you perform a level 3 Strong Charged Slash and chain it into Focus Slash, the Focus Slash will be level 3. You can then chain that into a Leaping Wide Slash which will also be level 3.
From Wounded State
Section titled “From Wounded State”When you Perforate into a wound:
- Extended version with many additional strikes
- Can transition into True Charge Slash
- TCS starts at Level 1 (no charge carry-over on this specific transition)
Follow-up Transitions
Section titled “Follow-up Transitions”From Focus Slash, you can go into:
- Leaping Wide Slash
- Strong Charge Slash
- Offset Rising Slash
Perfect Tackle
Section titled “Perfect Tackle”Tackles are multi-purpose:
- Deal KO damage
- Negate 90% of oncoming damage
- Enable charge skip to next attack
Perfect Tackle
Section titled “Perfect Tackle”Time your tackle right before the monster’s attack connects - if timed perfectly, you’ll hear a distinct sound effect and see a different animation.
Perfect Tackle = Charge Carried Over!
Normal Tackle skips to next charge (loses previous charge). Perfect Tackle retains your charge level.
Example: Level 3 Strong Charge Slash → Perfect Tackle → True Charge Slash immediately becomes Level 3.
Perfect Guard
Section titled “Perfect Guard”Guarding has been completely reimagined in Wilds.
Perfect Guard Benefits
Section titled “Perfect Guard Benefits”- Fast animation compared to standard guard
- Zero sharpness loss
- Rapid follow-up attacks from guard position
- Creates offensive opportunities instead of just blocking
How to Perform
Section titled “How to Perform”React to the monster’s attack by pressing guard + forward at the right moment. You’ll hear a distinct “ting” sound effect and animation difference when successful.
Faster Input Method
Section titled “Faster Input Method”Forward key + Guard button simultaneously (after ending any motion) = Much faster guard startup than holding guard button alone.
Perfect Guard Into Offense
Section titled “Perfect Guard Into Offense”After Perfect Guard you can follow up with:
- Overhead Slash
- Focus Strike
- Offset Rising Slash (significantly faster execution)
Charge Slash Types
Section titled “Charge Slash Types”Different slashes serve different purposes:
| Slash | Purpose | Typical Charge |
|---|---|---|
| Overhead Slash | Gap closer, opening attack | L1-L3 |
| Charging Slash | Basic combo builder | L2-L3 |
| Strong Charge Slash | High damage, versatile | L2-L3 |
| True Charge Slash (TCS) | Highest single-hit damage, finisher | L1-L3 |
| Leaping Wide Slash | Wide AOE, positioning | Any level |